Mall Maul
Devlog
- May 17, 2025 by RiotMill2#3D, #First-Person, #Physics-Based, #Sliding, #Sprinting, #Ragdoll, #Exploration, #Parkour, #Prototype, #Early Access, #Indie, #Experimental, #Free Roam, #Movement, #Adventure, #Mall, #Level Blockout, #Demo, #Custom Controls, #Keyboard & Mouse🔔 Devlog #4 (v00.00.02) It’s been 13 days since prototype v00.00.01—here’s everything new, what’s broken, and where we’re headed! 🎉 New in v00.00.02 Prototype Blockout Map Full mall la... Continue reading
- May 13, 2025 by RiotMill1#indiedev, #gamedev, #prototype, #level-design, #3d, #multiplayer, #pvp, #early-accessHey everyone—Solyn here from RiotMill 👋 📍 Where We Are Our “Pandemonium Plaza” top-down blueprint is locked in: a 200 × 200 m shell with winding corridors, 30+ shops, food courts, vents... Continue reading
- May 08, 2025 by RiotMill1#indiedev, #gamedev, #prototype, #level-design, #3d, #multiplayer, #pvp, #arenaHey all—Solyn here 👋 We’ve just wrapped up the full top‑down layout for “Pandemonium Plaza,” our two‑story mall arena. Corridors, vents, spawn zones, food courts, boutiques, security po... Continue reading